Particle Emitters disappearing

Hi All,

I have a small problem with some particle emitters. I have two of them on a scene linked to a script. However, once i start a test play, one of them disappears from the Hierarchy. But when i leave the test play view, the emitters once again exist and appear in the prefab. The current script does nothing but set the emit value to false. And i know that’s working because the other emitter is working fine. It’s almost as if it’s phantomly deleting the emitter from my scene. Any ideas?

Just to quick update it. I’ve also removed the script and tried to just have the emitters act on their own. No dice. The same one disappears.

I’m retarded… I had autodestruct enabled on it for whatever stupid reason. Disregard this thread.