Hi All,
I have a small problem with some particle emitters. I have two of them on a scene linked to a script. However, once i start a test play, one of them disappears from the Hierarchy. But when i leave the test play view, the emitters once again exist and appear in the prefab. The current script does nothing but set the emit value to false. And i know that’s working because the other emitter is working fine. It’s almost as if it’s phantomly deleting the emitter from my scene. Any ideas?