Hey, maybe I’m just missing something stupid here, but I was wondering…
If I wanted six particles to spawn in a single burst and shoot outwards from the center, how would I do that?
I’d like them to each be 60 degrees apart and to have the same life time and speed as they travel out. Thanks.
Hi, here’s simple graph that does the trick. Detailed explanation about sequential positioning can be found here. If you have any questions, let me know.
Thanks so much! Just what I was looking for.
Hey, so now what would be the best way to orient the particles angle with the direction they are are travelling in? I don’t think the orient along velocity will work here. I’m guessing the best way would be to sequentially set the angle to be 360/num of Particles, but I’m not sure how to do that.
Hya @Tibsterx , I am pretty sure that Orient: Look At Position will do the job. I’ve attached gif as a showcase, is that what you are looking for?
@VitaSkr . Nah, that’s not quite what I’m looking for. I would like the particles to still be facing the camera, I would just like them to each have a different z rotation. Like I would like the green line on the default particle to be facing out towards the perimeter of the circle. Thanks
Hi @Tibsterx . A-ha, got it! Something like this?
Perfect! Thank you so much! That should be all I need now!
Exactly what I was looking for too, thank you Vita!