Is there a way how to target particle what caused collision in script attached to emitor?
void OnParticleCollision (GameObject obj) {
//gameobject is the emitter
//obj is the object hitted (colided) with particle
//but how to acces that exact particle what caused collision (and destroy it)
}

I thought that setting lifetime loss on collision will destroy that particle but it did not. Maybe I am missing something important in order to do this right, any advice would be helpfull, thanks
I am facing the same problem. I want to avoid certain particle collision and therefor I need to know which particle actually caused the collision :(
– kk99