Maybe Unity calls it something different, but I can’t find any mention of how to control a particle’s behaviour based on its lifespan. Specifically I’m just trying to get my steam particle to fade out (transparency) when they die rather than just pop off the screen.
if worse comes to worse you could use an animated particle and make the texture fade to alpha. Jeff
You need a particle animator attached to your particles. Once you have that set the first and last colors should be set to have alpha.
Bill