particle mesh interaction?!

Hey peeps,

So im trying to pull off a certain effect similar to the link below:
http://empaempa.github.io/GLOW/examples/complicated/

Im curious to see how people would go about getting this effect, Im hoping you can do something like have an animating mesh and fire particles at it and when they hit the mesh i can make them scale up and change colour but i cant seem to find out how to do collision detection with the particles.

Anyway if anyone has any ideas and would care to share it would be most welcome.

Lando

Hi Lando,

So, there are two different particle systems floating around. The old one (“Legacy”) and the new one (“Shuriken”). There’s no way to detect collisions using Shuriken It’s a feature they’re claiming to add in 4.2

If you use the Legacy system, you can use OnParticleCollision(). I’ve never used the Legacy system, and it is outdated, so I’d be careful going down this path.

If it were me, I’d probably do it with two particle systems. One for the little particles and one for the big purple ones.

Cheers CahMan,

im currently using the OnParticleCollision with a legacy particle system, my main issue is i was hoping i could use as more of a trigger than a collider e.g. OnParticleTriggerEnter go twice the size and change colour, OnParticleTriggerExit return to default size and colour, cant seem to make this functionality happen tho, or even if its possible

Lando,

Could you get the desired functionality by making separate shuriken particle systems for each “stage,” then link them together using sub emitters? There may be a better way with the legacy system, but I don’t know anything about it.

Cheers,
Cahman