particle offset messing up when prefab gets reloaded

Ive several particle systems that flash a particle in a sequence (similar to the knight rider car) Ive put a start delay on each to achieve this.

The particles play out perfectly, however, when the prefab moves off screen, when they come back on screen the particles have all gone out of sync.

would anybody know a way of keeping them all in sync?

thanks for any help!

Hey Nick, wonder whether this might be an optimisation issue, they’re not rendered when off screen. A quick fix might be to watch whether the emitter is currently being rendered (renderer.isVisible) and when it switches to true, reset the particles.

However, these guys managed to fix it by setting their emitter scale to 1 - might be an even faster fix? Particles disappear when emitter (shuriken) is off screen - Questions & Answers - Unity Discussions

thanks Kdsh - didn’t have a scale on the parent or system, but there was a rotate on each particle system - when I removed that it seemed to do the trick :slight_smile:

spoke to soon - doesn’t seem to be fixed after all :-/ Not sure why it wasn’t resetting that one time I looked at it

Hey Yonder I don’t know how to solve your particular problem but maybe you could use a different solution to get the same results. If it’s truly similar to Kit’s lights maybe you could use an animated looping sprite instead of particles?