I’m trying to get a good fog effect using a particle system. I have everything looking the way I want it except for the opacity of the particles.
I have looked through the particle animator and renderer and haven’t found anything that allows me to tweak the opacity level. I also looked at the default- particle material and the alpha blended premultiply shader, couldn’t find a variable to tweak it there either. I was reading a previous post that mentioned an opacity slider in the animator, but I don’t see anything like that in my engine (Unity 3.4). Could somebody please point me in the right direction to solve this problem? It would be GREATLY appreciated. Thanks!!
3 Answers
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When you open Color over Lifetime in the Inspector of the Particle System, you can:
- Click the little arrows below the gradient bar to set the color.
- Click the little arrows above the gradient bar to set the opacity.
There are 2 ways that I know of to control the alpha of a particle;
Material Shader
For the particle material use a Shader that allows you to define a tint color and set the alpha of the tint.
Particle Animator
In the Particle Animator component notice the Color Animation[0], Color Animation[1], etc. This allows you basically another tint color that it animates based on the lifetime of the particle. They start at 0 and smoothly blend between each step until 4. You can set the alpha of the particles here as well.
I didn’t really understood well how the particles animation works (component/effects/legacy particcles).
But I just found an other way to have opacity, in the particles view, in color over life, you can choose a color over life but also an opacity (like in photoshop when you use gradient, you select the upper arrow and can choose the opacity.
It’s better with a picture :
Hope it helps !
Wow okay, that's a tough one. My advice is just based of logic, I'm not massively skilled with animation. I think if its moving the whole dragon its likely to be on either the root bone or pelvis. I would also suggest it will be one that says Position. If you can edit look for Y axis changes on one of those bones and try adjusting it to see the outcome Sorry I can't be of much more help than that.
– MickyX