Hello there,
Just about 30 seconds ago i thought it would be a great idea to have particles be rigid with colliders, to produce something to imitate fluid physics, It should be possible through Unity, Could somebody here go through this or tell how it can be done…Thoroughly?
Thanks
There isn’t any built in fluid dynamics in Unity and it is actually quite complicated to implement (it is done by modelling the flow through a vector field rather than with rigidbodies on each particle). If you are interested, there is a good paper about implementing game-friendly fluid dynamics here.
Well i understand that Fluid Dynamic Physics, Go way Beyond ‘Particles with Rigidbodies’ but i think that if we got Particles to be Physic-Friendly like with Rigidbodies etc. It could produce something to look a tad like fluid, Just something to use until fluid dynamics come into Unity (If they will).
Bump:
Anybody know how to do this?