I would really appreciate the help from someone more experienced in dealing with particles…
I have a very fast emmiter(0.15 particle life time, max particles 2, emission rate 8) and it behaves like I want in the editor, creating and destroying a few particles per second but, ingame, the emitter frequently stops for what it seems like 1 second AND sometimes only creates 1 particle.
What could be the source of this wizardry?