I have 2 particle systems that are instansiated at the same spot, but it seems like they are struggeling to blend properly. cause it keeps “flipping” wich one is rendered on top of the other.
Is there some simple solution to this? like to decide wich one to render first?(on top) or make multiple particles with same emitter?
thanks.
the simple solution is to not put them in the same position but one in front and one in back, at least unless you don’t want to use any alpha blending based particles.
what you see there is basically zfighting over who is in front and there is nothing you can technically do if you use alpha blending, aside of ensuring that they arent at the same depth
ok, thanks.
would be useful with Render Priority option on particles. cause i want the 2nd particle to be on top in all angles.
found what i was looking for:
http://forum.unity3d.com/viewtopic.php?p=323884
this worked.
i changed my secondary particle shader so it had Render Queue as overlay.
http://forum.unity3d.com/viewtopic.php?t=6516