Particle rotation based on Velocity

Hi guys, I know there’s been quite a bit of discussion about particle rotation but none of them really give me a clear answer and are over a year old.

So I was wanting to rotate my particles based on their velocity, so they will always point in the direction they are going. Because at the moment they all just point the same direction…

Something similar in the way you would control Particle.position, the way that it can be controlled per particle.

Assuming you mean something like sparks coming out of an explosion: in the particle system, try using Renderer->Render Mode->Stretched Billboard.
There’s an example here: http://3dgep.com/shuriken-particle-effects-in-unity-3-5/