Particle Shader Equivalent to Transparent Diffuse?

I’m trying to find a shader which acts just like a simple transparent diffuse but can also be controlled by a particle emitters settings (like start color and color over lifetime).

Unless I’m badly mistaken, the only thing special about particle shaders which allows those variables to control tint is the shader’s property name.

Though there are other considerations - soft particle stuff, possibly lighting issues - you might get this behavior by editing the transparent-diffuse shader so its _Color or _MainColor property is called _TintColor. Built-in shaders are available on the downloads page