I must be going nuts, but I’ve scoured the manual back and forwards, and kind find any info on the particle shaders, or how to use animated textures, the kind where you put tiles of frames and play them back on the particles.
I’m plenty competent, I’ve done all this and more in Maya, I just can’t find the shader details or how to go about animating textures in Unity.
Thanks for pointing me in the right direction, I hope I haven’t missed something obvious…
There’s a good script for animated textures on the Wiki. It’s pretty self explanatory, you make your texture sheet, add it to a material, add the material to the object (might have to use a plane generated in Unity rather than imported).
Add the script and select the number of frames on the X and Y axis in the dropdowns it generates.
Just for the record, You both answered my most important question in different ways, about the animated textures, that’s brilliant and I’ll be using it a lot.
My other problem wasn’t answered, but it’s no biggie other than I’m surprised I cant find it in the unity manual. In the manual, all of the standard shaders are listed in painstaking detail, but the particle shaders, fx shaders, and a few others don’t seem to be present. Are they absent, or listed elsewhere?
Not sure there are particle shaders exactly. You can adjust the colour etc in the particle settings and use .pngs to add pictures for rain and flame effects or anything else you can think of. Tutorial on the Learnmesily.com site can’t remember which session. Look for the volcano.