Particle Size

Greetings, fellow carbon life forms!!!

I have been trying to make some clouds in unity, but I need them to still look relatively good even when you go right up to them. I’m doing this with particles, and to save some CPU I am trying to use bigger particles, and less of them. The problem is that the particle scale is relative to the screen, not the scene. And also, the maximum particle scale variable seems to be very limited… If I set it to higher than about 50, it doesn’t seem to have any effect at all until I am standing very very far away. This isn’t just that its relative to the screen - if i go from 50 to 100, it doesn’t double it relative to the screen, it just stays the same. Does anyone have any ideas on how to either fix these problems, or make clouds some other way?

Thank you in advance for the many great suggestions that I’m sure you’ll give me,

Captain Grimsdale

You need to increase the maximum particle size parameter; the default is .5 which means particles can’t be larger than 1/2 the screen size.

–Eric