Particle Sizes

As I couldn’t find a topic for this, I asume that this issue is pretty common for Unity and it’s just the way particles behave, but in case this could be fixed I have to ask.

When I have particles in my game their size changes as I walk towards and away from the particles so for example if I have a waterfall effect and I’m far away from it, it looks pretty massive, but if go near it, it becames pretty tiny. Each particle gets smaller as I get near it and gets near when I get away from it. Is it possible to make the particles have the same size all the time ?

That happens when the particles are too large relative to the screen. By default Unity will not render particles at more than 25% (or something) of the screen size (with good reason - fillrates for particles like that can be atrocious). You can adjust that setting (I believe it’s called Max PArticle Size) but beware that this means up close your waterfall will probably be slooooooow.