As I couldn’t find a topic for this, I asume that this issue is pretty common for Unity and it’s just the way particles behave, but in case this could be fixed I have to ask.
When I have particles in my game their size changes as I walk towards and away from the particles so for example if I have a waterfall effect and I’m far away from it, it looks pretty massive, but if go near it, it becames pretty tiny. Each particle gets smaller as I get near it and gets near when I get away from it. Is it possible to make the particles have the same size all the time ?