Particle "Start Delay" seems exponentially incorrect

When I have a particle emitter linked to a Character joint with animation for some reason the “Start Delay” on the particle emitter seems to be exponentially larger at run-time than the value I set. When I just have the particle effect in the world by itself (or do a particle effect preview) the “Start Delay” is perfectly fine. When it is linked to the character joint and I have a very low “Start Delay” (say 1 second) the offset is not noticeable but when i set the “Start Delay” higher (to say 8 seconds) the delay seems to be more like 14 seconds. Somehow it seems to be multiplied by the fact that it is linked to a character joint.

Any ideas would be greatly appreciated!

Oh it looks like the animation controller of the parent had the culling mode set to ‘Based on Renderers’ and when it was switched to ‘Always Animate’ it worked! Ummm, no idea what any of that means, heh, but hey a win is a win. 8)