When I have a particle emitter linked to a Character joint with animation for some reason the “Start Delay” on the particle emitter seems to be exponentially larger at run-time than the value I set. When I just have the particle effect in the world by itself (or do a particle effect preview) the “Start Delay” is perfectly fine. When it is linked to the character joint and I have a very low “Start Delay” (say 1 second) the offset is not noticeable but when i set the “Start Delay” higher (to say 8 seconds) the delay seems to be more like 14 seconds. Somehow it seems to be multiplied by the fact that it is linked to a character joint.
Any ideas would be greatly appreciated!