Is this a bug, or just a feature the free version of Unity doesn’t currently have?
Alpha gradient works fine when I’m dealing with the simple white blobs that you start with when you create a particle system, but as soon as I change the renderer to billboard, and attach my own material to it;(a .png with an diffuse/transparency assigned to the material)…nothing happens. The particles ignore the color over lifetime transpareny gradient and just simply disappear when they’ve reached their lifetime limit.