Is this a bug, or just a feature the free version of Unity doesn’t currently have?
Alpha gradient works fine when I’m dealing with the simple white blobs that you start with when you create a particle system, but as soon as I change the renderer to billboard, and attach my own material to it;(a .png with an diffuse/transparency assigned to the material)…nothing happens. The particles ignore the color over lifetime transpareny gradient and just simply disappear when they’ve reached their lifetime limit.
Anyone else have the same issue?