So I ran into the issue that so many do where a camera following a rigid body object will sometimes stutter. I fixed this by putting the camera follow in FixedUpdate. This works great for all rigid bodies, but I also have a lot of particle effects following those rigid bodies around. Those stutter when my camera moves in Fixed Update.
I found a solution here that works great to fix the stuttering by re-simulating the system during FixedUpdate, but it introduces a new problem. Most of my particle systems are set to collide with world objects and send the collision event to those objects. When I use the script, the particles still collide just fine, but they no longer send the collision event.
Any thoughts or other solutions for getting rid of the movement stutter?