Hi Guys,
I want to create multiple particle systems on a single gameobject and enable/disable specific ones according to what state the gameobject is in…
Is there a best practice to this?
I’m guessing I’d want to make an array of particle systems… How would I collect them?
Once they’re named I’m guessing I just set it as ‘MyParticleSystemArray[0].enable false;’… Or something like that… But how would I get a list of all the attached particle effects to the gameobject?
Also on a sidenote there’s no massive problem with having a load of disabled particle effects on an object. It wont have the processor thinking about a load of needless stuff will it?
Thanks guys! Merry Xmas!