Hello Unity friends! I’m an absolute beginner messing around with some really simple project ideas to help myself learn how to use Unity 5 and c# Scripting for Unity.
I ran across this weird issue yesterday and haven’t been able to figure out what’s going on. I spent a good deal of time messing with the particle systems trying to come up with a smoke effect that I was happy with on this rocket I’m making. In the editor, and when I preview the game inside the editor, the particle system behaves how I imagined. I’m wanting the engines to emit smoke, and the particles to be pretty much left behind as the rocket makes its way up into the sky.
In the video I made, you can see that inside the unity editor preview it appears to be doing that. But once I build and run the game, the particles behave completely differently. It looks almost like the emitted particles are still attached to the emitter and they all follow the emitters up into the air as the rocket rises.
can someone shed some light on what I’ve done wrong? I’d love to understand even better how the particle systems work so I can set them up the right way the first time!
Thank you for your attention.
Jeremy