Particle system behaving different in editor than in build

Hello Unity friends! I’m an absolute beginner messing around with some really simple project ideas to help myself learn how to use Unity 5 and c# Scripting for Unity.

I ran across this weird issue yesterday and haven’t been able to figure out what’s going on. I spent a good deal of time messing with the particle systems trying to come up with a smoke effect that I was happy with on this rocket I’m making. In the editor, and when I preview the game inside the editor, the particle system behaves how I imagined. I’m wanting the engines to emit smoke, and the particles to be pretty much left behind as the rocket makes its way up into the sky.

In the video I made, you can see that inside the unity editor preview it appears to be doing that. But once I build and run the game, the particles behave completely differently. It looks almost like the emitted particles are still attached to the emitter and they all follow the emitters up into the air as the rocket rises.

can someone shed some light on what I’ve done wrong? I’d love to understand even better how the particle systems work so I can set them up the right way the first time! :slight_smile:

Thank you for your attention.

Jeremy

Is the graphic paramaters are same in editor and build ?
You can set them in Edit → Project setting → Quality

Hi Yearl! Everything there looks the same, but I think I may have just figured it out! I had the particle systems set to “local”. I switched the smoke particle systems to “World” and now they are behaving themselves much better in the build version. It still doesn’t seem to simulate exactly the same in the editor and the build, but this at least looks much more like what I’m going for. I will make double sure my quality settings are the same in both the editor and when I run the build too.

thank you!

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