hi everyone, in a 2D scene,I have a game object that contains a particle system witch particles should collide with the ground.
I have the ParticleSystem.Collision set to plane where i drag and droped plane that I created in the scene for this purpose
in the scene preview tab I can see the collision happening but when the game is launched the particles keep falling, I checked the particle system on the prefab object and the ParticleSystem.Collision plane was empty (null).
- should I set it in a script or is there a better and easier way ?