Particle system default sprite - how to change it?

Hi all,

I want to have a billboarding sprite, just not the built in one. How can I change it?

Cheers,

Andrew

You can change the material in the renderer tab of the particle system.

I do not want to change the material. I have a quad with modified vertex normals that I would like to use as the default geometry.

You cant change the default billboard mesh as this is generated from code per particle based on the various module parameters, its not a mesh asset.
You could change the render mode to Mesh however this won’t be billboarded.
In 5.5 we have added support for sending custom data to Particle System vertex Shaders, this may be a way to achieve the effect you want.
If you want to change the normals you could also try adjusting the Normal Direction property.

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The normalDirection property would do it. Unfortunately I am stuck in 4.7 at the moment and it doesn’t look like it is included.

Normal direction is in 4.7. it’s under renderer although you may not have script access to it, just inspector. We added script access to everything only recently.

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Thank you! *1000 - a didn’t even think to look in the inspector :slight_smile:

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