I have a particle system throwing particles on a cube, and it correctly computes the collision on the cube, except when the cube is above sobre game objects, leaving the impression that there is a bug in the particle raycasting ignoring the first object hit on the raycasting. Also, if I change the radius of the shape module it detects collision again.
See the gif bellow for better understanding. The house prevents the collisions. I searched for what game objects where responsible for this and I didn’t see anything clarifying.


