Particle system does not follow emitter movement in world space: URP

I’m relatively new to Unity. Currently I’m trying to make a meteor with a fire tail. The body of the meteor is a glowing sphere, which works fine, and the tail is a particle system. I’ve made a particle system to emit particles upward. Changed the simulation space to World space, so that, the particles stay where they are after emission. just after changing, the particle system seems to get glued at the center of the screen, and does not change position on changing the emitter position. I’m dragging the genie lamp around, but the particles do not move. I’ve used a PBR graph to make it. What could possibly be the problem? Thanks in advance. (^_^)

did you manage to fix this problem?