I’m trying to make a simple laser gun, where bullets are particles. But I have a problem with emission: particles need to be shot, when Space is pressed, and I’m doing it with .Play(), but it refuses to start playing again, until all the particles(bullets) shot by the time of previous SPACE pressing are gone and cleared of the scene. I thought it would be a popular problem, but I couldn’t find anything about it. The script for it is primitive, but I’ll attach it anyway
you have
if(laser_gun.isStopped)
around your code to play the particle. Which is causing the behaviour you describe.