Hey everyone,
I’m new to unity, doing a lot of experimenting / remixing using asset store stuff. Ran into a problem where my dust particles asset (Unity Asset Store - The Best Assets for Game Making) is being distorted / turned opaque by the torch prefabs I placed in the scene that have point lights on them. Do point lights and particle systems not work well together? Any idea how I can resolve this?
The problem only seems to only impact the dust motes that fall within the point lights sphere of influence:
Thanks for any ideas!