Particle System Emission Bursts in 5.6

5.6 changed the way bursts work by adding a ‘Min’ and ‘Max’ parameter instead of just a ‘Particles’ parameter to determine the number of particles created (I think). When I upgraded my project from 5.5 to 5.6, it set the Min parameter to what ‘Particles’ was set to, and then set the ‘Max’ parameter to 30 arbitrarily for all particle systems in the project which make the effects look really funky. I have hundreds of particle systems all over the place and in all sorts of prefabs. Is there any easy way for me to go through and set the Max equal to the Min for all particle systems? I’d do it manually but I’m just worried I’ll miss a bunch.

Thanks!

I had same issue. There are a lots of broken particles and it’s difficult to fix it all. Any suggestions?

I’m facing the same issue with unity 5.6.0f3.
I’v found that this problem may be fixed in a new patch version of unity.

It is said in the release note of unity 5.6.1p4:

  • Particles: Fixed incorrect values for emission burst min and max when upgrading from an older Unity version.

There are some issues upgrading particle system prefabs in 5.6+.
We are working on a fix at the moment but its hard to give an ETA at the moment. The issue will only affect prefabs, the above fix will work for non prefabs that had some issues upgrading,