5.6 changed the way bursts work by adding a ‘Min’ and ‘Max’ parameter instead of just a ‘Particles’ parameter to determine the number of particles created (I think). When I upgraded my project from 5.5 to 5.6, it set the Min parameter to what ‘Particles’ was set to, and then set the ‘Max’ parameter to 30 arbitrarily for all particle systems in the project which make the effects look really funky. I have hundreds of particle systems all over the place and in all sorts of prefabs. Is there any easy way for me to go through and set the Max equal to the Min for all particle systems? I’d do it manually but I’m just worried I’ll miss a bunch.
Thanks!