Particle system Emit from from edges

Watching tutorial, a tutorial says to use “Emit from edge” option. But there is no such option. Tried to do that in different in a different way, but didn’t succeed.

Looks like previous Unity particle system was better. The new particle system looks same, just have fewer features.


Any ideas?

This boolean property is changed to the float property “thickness” for flexibility. Zero thickness is equivalent to “emit from edge”.

This boolean property is changed to the float property “Radius Thickness” for flexibility, 3 option down under the “Shape” section of the particle system. Zero thickness is equivalent to “emit from edge”.

for anyone seeing this, using 2D, and thickness = 0 isn’t working, make sure ur not using a 3d shape for the Shape property of the Shape section