Hi,
I am looking to find the edge of the radius of a sphere colliding with a particle system. Then i am looking to instantiate another particle system at the intersection on the sphere not the particle its self.
Anyone have any ideas how i would go about this?
Thanks
You have two ways of doing this,
- When you create particle system under Collision you have option to turn on Send Collision Messages then look at this:
- Under SubEmitters just below Collision you have option to add sub emiter on specific event Birth, Collision and Death
You can add your collision emiter under SubEmitters and it will fire on collision or use event if you want to have more finer control and do more stuff.
Cheers for the suggestion, helped a lot . thanks