Hello,
Tried searching the web for this with no luck ![]()
I want to be able to cache the Start Color of my particle effect. This would be fine if my Start Color was a solid colour. But it’s a Gradient instead.
When I try and Get() the colour - it returns only as a Color, and not a GradientColorKey. And vice-verser, when I want to Set() the colour (gradient) - I can only set the Color.
Is there any way to access this?