Particle system HELP!

Hi everyone, I want to add a particle system so that everyone of the objects I instantiate have it. How can I do that? Thank you. Below’s the code.

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class BallsAttack : MonoBehaviour
{
    private float Force = 0.15f;
    public GameObject Sphere;
    public bool Enabled = true;

    void FixedUpdate()
    {
        if (Enabled)
        {
            if (levelTime % 2 == 0 && levelTime != 0)
            {
                  if (levelTime <= 30)
                    {
                       GameObject clone = Instantiate(Sphere, new Vector3(10, 12, -1), Quaternion.identity) as GameObject;
                        clone.transform.SetParent(gameObject.transform);
                        clone.GetComponent<Rigidbody2D>().gravityScale = 0.5f * Force;
                        clone.name = "b_standard";

Why don’t you just add the particle system to the objects , make a prefab out of those and instantiate the prefab.

Well, thank u guy! You’re right! :wink: