I’m trying to make a particle system that will show on top of UI elements. This seems to be an impossible dream at this point. Which is odd because I had it working at one point. I have tried to separate the particle system onto a separate canvas with a higher sorting layer, put it on a world canvas, put it in the 3D world separate from any canvas, etc. No matter what I do, it still shows behind the UI. Any help with this would be greatly appreciated.
If any more information is required, please let me know and I’ll update as quickly as I can. Thanks in advance.
Sorry for letting this slip. So the way that me and my team solved it was by putting the particle effects on a separate layer and created a new camera to render just that layer and put it on a higher depth and set it to not clear anything. So it is actually being rendered SecoND on the separate camera. Hope this helps.
Only if I set sorting layer to Default with order 0. Then Particles will be rendered in front of UI assuming they are in front of camera. No idea why it is so messed up…
To make world elements appear in front of the canvas you need the canvas to be in screen space - camera or in world space. In camera space you simply push the plane back. In world space you manually position the camera in the scene.