Particle System is only visible when close to it

https://youtu.be/lYBzhzNK5Rk

Hi as you can see in the video, the shooting particle system are only visible when you are close to them.
This project is from this Repo and it was built in Unity Editor 2020. Now I converted it to 2022 and the particle system are buggy.

Please help me :face_with_head_bandage:

What if you set the “culling mode” to “always simulate.” Does that help?

I had a similar problem using a particle effect with Billboards. What helped was to increase the “Sorting Priority” to a value > 0. This setting can be found in the material’s shader (URP/Particles/Lit shader) under Advanced Options.