Hi, does anyone know why my particle system is still playing offscreen, I thought setting the culling mode to pause would disable it outside of the camera’s view?
You’re correct. Check Show Bounds in the scene view UI box to verify it really is offscreen when you think it is.
If that doesn’t explain it, please send a bug report
I have the same problem. I might write a script to stop() the particle system when off screen.
Same it looks useless af. Gotta have to use CullingGroups like for the rest.