Particle System Issue After 2017.1.1f1 Upgrade

Hey All,

After upgrading to Unity 2017 it seems that particle systems that use skinned mesh renderers do no behave as in 5.6 (speed and overall height seem to be different) whereas systems that use mesh renderers are fine. Has anyone else had issues with this? Is this a bug or should I just change the values of all our particles to combat this change?

Cheers,
Colton

Hey, sounds like maybe a bug. Worth reporting a bug report for it so we can confirm one way or the other.

Thanks!

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Hey Richard,

Thanks for the reply. Seems like it might be a bug or a new feature and was fixed with re-exporting the skinned mesh from blender at 1 scale (instead of 100).

Cheers,
Colton

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