particle system looks different when frame rate is low

like the title says the particle system looks different when the frame rate is low.
i made a bullet that has a particle system as a trail.Like fireballs and such
and i was testing something using Application.targetFrameRate to find bugs and i found that the particle system just stays on one place instead of following the bullet.but when the framerate is normal it usually just follows the bullet
is there a way to fix this? Thanks in advance

Hey SSuper!

Are you placing your code inside an Update?
Maybe try using a Fixed Update instead…

It’s a frame-rate independent update method!

Hope I may help you :slight_smile: