I found this tutorial on YouTube and I’m trying to make something similar.
First I imported a sphere from Blender, then I used that for the particle system. Then I made a 1024 x 1024 png file with some drawings on it, used that file to the base map for the particle material.
Then I went on trying to animate the Surface Input and offset it. Just like in the tutorial.
Unity - Preview of Problem - YouTube - This is the result…
I’m not sure what to do, I even tried changing the png file to a bigger format, but it doesn’t make any difference.
What Shader or Material do I need? and how can I make it?
Thanks for reading