Particle System: Material doesn't cover the entire sphere mesh

I found this tutorial on YouTube and I’m trying to make something similar.

First I imported a sphere from Blender, then I used that for the particle system. Then I made a 1024 x 1024 png file with some drawings on it, used that file to the base map for the particle material.
Then I went on trying to animate the Surface Input and offset it. Just like in the tutorial.
Unity - Preview of Problem - YouTube - This is the result…

I’m not sure what to do, I even tried changing the png file to a bigger format, but it doesn’t make any difference.

What Shader or Material do I need? and how can I make it?
Thanks for reading :slight_smile:

Hi @Banditmayonnaise

(1) Did your texture is multiple sprite cutted, like you have many frames inside?

(2) Can see on video that you not using texture sheet animation in you particle system, believe you can fix your issue with it.