Particle System Material too transparent

I have applied a material to my particle system. This looks all fine in the Scene view

:

But when this is rendered in the Game view it seems to inherit too much of the background into its shader. Is there a way to make this less transparent / less white when it reaches game view? I am not too sure about what is causing this.

Here is the material:

alt text

Thanks

This probably happens because you used the default Particles/Additive shader, which in most cases works fine but it adds the brightness of the explosion to your background which is already very bright. To solve this you should simply use a different shader, try Particles/Alpha Blended for example, this will make the explosion look the same in the scene view as in the game view.