Hi, I’m wondering how I would get a particle system that is a laser beam to push objects away. Currently I’m using the world collider so that the beam doesnt go through the objects but I need it to push it away instead. I was thinking about just having an explosion spawn at the collision point but I’m not sure how to get the collision point or if that is the best method.
You can detect the hit point with a ray-cast and apply a force to the physics object.
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If yo do not like to use the physic / Rigidbody you can just calculate the hit direction and move the object via a script.