Particle system not on sync with animation

Hello,

i’m currently working vfx for a dirt digger that is animated to go up and down. I created the fx (smoke and rocks) using particle system with an animation clip to emit on when the diggers head goes up and emit off when the digger head is down.

The animations looks good in unity scene but the moment we see it in game it goes all over the place, looks like the sync on the animation and vfx animation are off after 3 time it’s in loop.

What could be the problem for the syncing ? or should it be emitted by code instead of animation timing ?

Thanks,

any one had the similar problem or an idea how to fix it?

Hi,
Are you able to share the project or upload a simplified version? Its hard to say without seeing what’s happening.