Particle system not rendering from far distance

Hello!

I am working on Unity 2019.2.
I tried to use FlamesParticlesEffect prefab from Unity’s Particles effects package and it is not rendering from afar.
There is a distance when the PS just disappear.
Any solution ? Thanks.

Regards.

1 Like

Bump, I’m having this happen as well. Is there any way to change the render distance without resorting to code?

Try adjusting the Camera near/far clipping values

My clipping planes on the main camera for near and far are 0.01 and 150 respectively, unfortunately this seems to happen when the camera is around 10-15 meters away :frowning:

Thank you for your reply though.

2 Likes

Bump. Camera clipping planes .01 and 1000.

URP/Particles/Unlit particles disappearing about 15-20 units away with Alpha Clipping on. Suggestions?

Edit Changing the Aniso Level on the sprite from 1 to 10 helped a bit, they no longer disappear 10 feet away.
Edit 2 Also, particle > Renderer changing Min Particle Size to .02 appeared to increase visible distance from 10 meters to almost 150, which is good enough

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Sounds like the texture mipmaps blur in a way that makes them clip out when lower mips are used.

So perhaps also try using a different mip filter in the texture import settings.

Specifically try enabling the “Mip Maps Preserve Coverage” setting.

Here’s an image that shows off the problem @richardkettlewell is talking about.


(source)
Top is what the mip mapped alpha looks like.
Bottom is what that same alpha looks like if alpha tested.

The preserve coverage option scales the mip levels to try to correct for the above problem.
http://the-witness.net/news/2010/09/computing-alpha-mipmaps/

2 Likes

simply uncheck “Generate Mip Maps”