Hello!
I am working on Unity 2019.2.
I tried to use FlamesParticlesEffect prefab from Unity’s Particles effects package and it is not rendering from afar.
There is a distance when the PS just disappear.
Any solution ? Thanks.
Regards.
Hello!
I am working on Unity 2019.2.
I tried to use FlamesParticlesEffect prefab from Unity’s Particles effects package and it is not rendering from afar.
There is a distance when the PS just disappear.
Any solution ? Thanks.
Regards.
Bump, I’m having this happen as well. Is there any way to change the render distance without resorting to code?
Try adjusting the Camera near/far clipping values
My clipping planes on the main camera for near and far are 0.01 and 150 respectively, unfortunately this seems to happen when the camera is around 10-15 meters away
Thank you for your reply though.
Bump. Camera clipping planes .01 and 1000.
URP/Particles/Unlit particles disappearing about 15-20 units away with Alpha Clipping on. Suggestions?
Edit Changing the Aniso Level
on the sprite from 1 to 10 helped a bit, they no longer disappear 10 feet away.
Edit 2 Also, particle > Renderer changing Min Particle Size
to .02 appeared to increase visible distance from 10 meters to almost 150, which is good enough
Sounds like the texture mipmaps blur in a way that makes them clip out when lower mips are used.
So perhaps also try using a different mip filter in the texture import settings.
Specifically try enabling the “Mip Maps Preserve Coverage” setting.
Here’s an image that shows off the problem @richardkettlewell is talking about.
The preserve coverage option scales the mip levels to try to correct for the above problem.
http://the-witness.net/news/2010/09/computing-alpha-mipmaps/
simply uncheck “Generate Mip Maps”