Particle System on/off feature

I am trying to get my particle system to be off until the player walks into the trigger. THen once the player is in the trigger are the particle system will be turned on. I need to make my pickup items “sparkle” when the player gets close. This is what I have so far but I cant get it to turn on when the player is in the trigger…

using UnityEngine;
using System.Collections;

public class ParticleEffect : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		particleSystem.enableEmission = false;
	}

	void OnTriggerStay(Collider other)
	{
		if (other.tag == "Player")
		{
			particleSystem.enableEmission = true;
		}
	}
}

Right Update is called every frame! That means you set enableEmission to false every frame.

Put it in Start() and also in an

OnTriggerExit(Collider other)
{
    if (other.tag == "Player")
    {
        particleSystem.enableEmission = false;
    }
}

That should get it working. Oh and you can just use OnTriggerEnter instead of Stay