Particle system particles are upside down

So I have a top down game. I have a particle system that is supposed to emit a burn effect, but the particles are not facing the camera. I tried putting the renderer on horizontal billboard and vertical billboard but neither is working.

How to I make the particles face the camera?

EDIT: when I have speed on 1, you can see them from the top when they fly toward the camera. But I have speed set to 0 because I don’t need them to move.

Does your particle effect contain child particleSystems? Because the “RenderMode = Billboard” must do the trick. Please check if all child Particle systems are also Billboard enabled.