I am experimenting with using particle systems in Unity5.
The problem is that all of the particles disappear when the particle system’s origin point is off the screen. (i.e. a frustum culling issue).
I’ve tried a lot of the other recommendations but none of them seem to work. (e.g. setting the scale of the transform to 1, turning sub-emitters on, etc.) I’ve also tried inserting meshes and skinned meshes and then editing the bounds manually, but this also didn’t seem to work.
Any other ideas?