Particle System Particles disappear when game object transform is off screen

I am experimenting with using particle systems in Unity5.

The problem is that all of the particles disappear when the particle system’s origin point is off the screen. (i.e. a frustum culling issue).

I’ve tried a lot of the other recommendations but none of them seem to work. (e.g. setting the scale of the transform to 1, turning sub-emitters on, etc.) I’ve also tried inserting meshes and skinned meshes and then editing the bounds manually, but this also didn’t seem to work.

Any other ideas?

Maybe you could move the particle systems transform in front of the camera, if the simulation is worldspace

What kind of effect are you trying to achieve?

It may be because of the render options. Try it out of the Editor, in different quality settings, it may work.