Particle system problem

I’m trying to create a cloud effect using the particle system and I want to use the inherit velocity function. But I have some problem with it. In the first gif can you see what i kinda want but if I move the player too quick, then the inherit function will mesh it up. Anyone who has a idea what is causing it, gifs that shows the problem is below.

3257897--251082--2017-10-18_14-50-29.gif
3257897--251084--2017-10-18_14-50-59.gif

Are you sure you want to use inherit velocity? What is the end result supposed to look like?

I want the clouds to follow the player a bit, but I think it is a bigger problem than just inherit velocity. When I use the rate over distance function, then sometimes when I stand still, then particles will still spawn for some reason,. I’m using Unity 2017.2 by the way. I think it is a problem with the emitter velocity, because the problems don’t happen if I switch to transform instead of rigidbody.