Particle System: Remove Unwanted Artifact

When a large particle passes through a mesh, it will create a cut-off artifact like this (look at the plane). It is not nice to look at once you have noticed it.

8959-screenshot.18.png

Is there anyway to work around this? Something like changing the render sequence of some of the particles?

I’m Not Sure if that what you mean :

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To

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then u have to use Soft Particles

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