Particle System rendered in the camera view

Hi there.

I’ve got an issue with Particle Systems. While it works in editor view, on a build, my particle system only appears on the screen when its CENTER is in the camera range.
My particles come from the outside of the screen, so I’d like it to be rendered all the time, and not only when its center is on the screen.

Okay someone just gave me the answer. I just had to activate the Sub Emitters…

If you change the particles “Culling mode” to “Always simulate” the particle system will run outside of the camera.