Particle System Renderer mode is breaking Texture Sheet Animation

It seems like you cant use the Texture Sheet Animation module when Mesh is selected as the Renderer module’s render mode.

In other words, when I set the Renderer module’s Render Mode to Billboard, my 2x2 texture grid shows up fine.
When I select Mesh as the Render Mode however, the particles revert to displaying the whole image (all 4 images in my 2x2 texture grid)

The options for the Texture Sheet Animation are as follows:

Tiles               X:2      Y:2
Animation           Whole Sheet
Frame over Time     0        4
Cycles              1

This issue was addressed here

http://forum.unity3d.com/threads/116833-Shuriken-the-new-particle-system/page19?p=915023&viewfull=1#post915023

2012, so it’s been a while

it would be an unbelievably valuable tool for fantasy spells/melee flashes so as to NOT use a default billboard plane (with it’s pivot in the center)

instead a hybrid of geo + sprite for optimization; desperately needed for Mobile