Particle System rotate

I have a particle system that’s attached to a cylinder which is attached to a first person controller. I want it so when I look left the particle system follows. Right now it just shoots forwards because I set the Z axis to go forwards so it looks like a flame thrower. If that makes sense to you please help. To recap I wan the particle system to follow wherever I look.

Yeah turning off “Simulate in WorldSpace” on the particle emitter should work for this… Or, make sure you’re not using “One Shot” option on the emitter, OR turn UP the velocity, and DOWN the Max Energy. Try using Local space instead of world space first though lol.

Try to attach to the main camera not the first person controller.