particle system scaling

I have a gameObject. It include some sub-gameobjects. Every gameObject have particle system. I hope to scale the all . So I try to use script to control [Start Size].It’s ok.
But I can’t set the parameter “Radius” in shape modul .

how can I set that by script?
or is other way to scale all particle effect???

Some particle system properties are not accessible by regular script. It is still possible to change these variables with an editor script by using the SerializedObject class.

If you can’t manage to build this yourself, you can also get this package from the asset store.